OCTAVIS: Optimization Techniques for Multi-GPU Multi-View Rendering

نویسندگان

  • Eugen Dyck
  • Holger Schmidt
  • Martina Piefke
  • Mario Botsch
چکیده

We present a high performance—yet low cost— system for multi-view rendering in virtual reality (VR) applications. In contrast to complex CAVE installations, which are typically driven by one render client per view, we arrange eight displays in an octagon around the viewer to provide a full 360◦ projection, and we drive these eight displays by a single PC equipped with multiple graphics units (GPUs). In this paper we describe the hardware and software setup, as well as the necessary low-level and high-level optimizations to optimally exploit the parallelism of this multi-GPU multi-view VR system.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Single-pass Multi-view Rendering

The fundamental drawback of current stereo and multi-view display techniques is the necessity to perform multi-pass rendering (one pass for each separate view) and subsequent image composition-andmasking for generating multi-stereo views. Thus the rendering time increases in general linearly with the number of rendered views. An increase in frame-rate can be achieved by sub-resolution rendering...

متن کامل

Single-pass Multi-view Volume Rendering

In this paper, we introduce a new direct volume rendering (DVR) algorithm for multi-view auto-stereoscopic displays. Common multi-view methods perform multi-pass rendering (one pass for each view) and subsequent image compositing and masking for generating multiple views. The rendering time increases therefore linearly with the number of views, but sufficient frame-rates are achieved by sub-res...

متن کامل

Real-time Novel Rendering Architecture for 3d Display

This paper proposed the novel rendering architecture based on GPU massive multithreading for generating multi-view content to 3D display. With the input of 2D plus depth images, this system can support stereoscopic display as well as auto-stereoscopic one. In order to achieve real-time and high quality depth image based rendering (DIBR), anti-aliasing pixel rendering, unoccupied pixel inpaintin...

متن کامل

Multi-view Rendering using GPU for 3-D Displays

Creating computer graphics based content for stereoscopic and auto-stereoscopic displays requires to render a scene several times from slightly different viewpoints. In that case, maintaining real-time rendering can be a difficult goal if the geometry reaches thousands of triangles. However, similarities exist among the vertices belonging to the different views like the texture, some transforma...

متن کامل

Massively parallel inverse rendering using Multi-objective Particle Swarm Optimization

We present a novel GPU-accelerated per-pixel inverse rendering optimization algorithm based on Particle Swarm Optimization (PSO). Our algorithm estimates the per-pixel scene attributes—including reflectance properties—of a 3D model, and is fast enough to do in situ visualization of the optimization in real-time. The algorithm’s high parallel efficiency is demonstrated through our GPU/GLSL shade...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • JVRB

دوره 9  شماره 

صفحات  -

تاریخ انتشار 2012